Viaduct Entrance, Continued

I ended my last post on a positive note. Sadly, my enthusiasm was perhaps premature. As soon as I started adding windows to the viaduct entrance, I ran into the sorts of issues with dimensions and proportions that so often plague projects like this, at least when you don’t have complete technical drawings at your disposal. The top of window X is supposed to be even with the top of window Y, which is about a third as tall as window X, but if I move window X to be even with window Y, it’s no longer in the right place relative to feature Z…that sort of thing. Really frustrating.

Fortunately, I’m not as much of a perfectionist as I used to be, so I pressed onward, accepting the fact that close comparisons with the original Hogwarts miniature would still reveal small discrepancies. The overall dimensions are still very accurate – welllllllll beyond the accuracy needed for a casual viewer to be able to say, “Hey, that’s Hogwarts!” And thanks to the photogrammetry I’ve been able to pull from various videos of the castle, I shouldn’t end up with any errors that snowball into large-scale catastrophes. (Famous last words?)

The windows look funny without nothing but sky and water on the other side, but that will be resolved when I enclose the other sides of the building. For now, the south facade at least is complete.

I next turned my attention to the thinner towers directly behind the ones you see here. Like the towers in front, these had their spires completely revised in Order of the Phoenix, but I’m still working on the Prisoner of Azkaban version for now. There’s still a long way to go with the Durham area of the castle, but this is already starting to really change the look of the front of Hogwarts:

One of my favorite details on these less prominent towers looks like something out of the Winchester Mystery House: a door that opens from the battered base of the tower into midair, with no balcony or stairs or anything, a good couple of stories above the ground. Take a look toward the bottom of the tower:

No idea why they included this door – nor whether it’s also present on the identical tower on the other side, though the extremely minimal photographic coverage of that area seems to suggest that it’s not. (I also know the door disappeared in the digital DH/FB version of the castle.) In any case, my model omits the door on the other tower and attempts to include as much detail on the neighboring walls as can be divined from the available reference. Those constitute one of the most hidden areas of the castle, so if you miraculously find any overhead shots that peer into it, please comment!

The beginnings of the central tower are visible right below the camera. You can also see that I’m starting to get cautious with my symmetry. While the footprint of this part of the castle was indeed symmetrical in the original Sorcerer’s Stone design, changes to the adjacent areas in the third film necessitated shortening the area on the right that corresponds to Durham’s south transept. Below I’ve given us X-ray vision so we can get an impossible angle. Take a look at the walls on the right with the three windows – those are the ones that got shortened on the opposite side.

As we get to the transepts, the similarities between the Hogwarts miniature and the real-world Durham Cathedral become more and more evident. There are still discrepancies, though; I’m favoring the VFX miniature’s design in those areas, especially since this part of the actual cathedral isn’t even seen in the films.

I’ll round out today’s post with some untextured orthographic views of the entire Prisoner of Azkaban model as of this moment. Coming along!

P.S. If you haven’t subscribed to my new YouTube channel, I’d recommend it. I don’t have much content up there yet, mainly because the project is still very much a work in progress, but especially when we start getting into the final stages, I’d imagine I’ll be posting a lot of videos. I did recently post the raw visual effects shot of Hogwarts I created for the teaser for Les Fondateurs 2: La Quête de Gryffondor (The Founders 2: Gryffindor’s Quest).

Across the Viaduct!

With the SS/COS grand staircase side project complete, let’s hop back over to the main model!

The basic layout of Hogwarts in all the films is divided into two halves – a wing to the south where you have things like the Great Hall and the marble staircase tower and Gryffindor Tower, and a north wing that’s largely based off of real-world architecture at Durham Cathedral and Alnwick Castle. There are three footpaths that connect these halves:

  • The viaduct, which is by far the most noticeable, as it’s the largest and it’s situated right out front. This one goes all the way back to Stuart Craig’s early concept designs, and it stayed virtually unchanged all the way till Deathly Hallows, when it was enlarged and reoriented to become the main route into the school. (A new stairway was added so that there were still three paths connecting the halves of the castle.)
  • The stone bridge, which is much shorter and rather higher up than the viaduct, but still quite visible. It also dates back to the early concept art.
  • The suspension bridge, which isn’t seen particularly often but remained more or less unchanged throughout the films; it just moved around a little.

Each of these was in a different state in my model: the viaduct didn’t exist at all, the stone bridge was complete, and the suspension bridge existed as an early attempt that I hid sometime last year. I decided to hold off on that till later, but I did need to get the viaduct in place so I could start work on the north wing!

There’s a lot of good reference out there, so the viaduct wasn’t particularly difficult:

You may notice I’ve begun adding some subtle atmospheric perspective or mist to some of these renders…it can really help provide some depth and separation, particularly since the entire castle is pretty homogeneous in terms of color and texture. That’s becoming more important as the castle continues to sprawl further and further out.

Anyway, with the viaduct completed, I turned my sights to the so-called viaduct entrance – as in, the entrance to the north wing from the viaduct, not the entrance to the viaduct. It’s framed by two towers that remained largely unchanged throughout the films; their spires just got a little steeper in Order of the Phoenix. They also added a window to Snape’s dungeon at the base of the one to the left, but that’s hidden from a lot of angles…and since I’m working on the Azkaban version of the castle right now, I don’t have to worry about that yet anyway.

I began adding the left tower, as well as the semicircular area at the end of the viaduct. This is also a nice silhouette of the stone bridge in the background:

Once the details started really coming together, including the shallower spires seen prior to OOTP, I mirrored the left tower to the right side as well. (The two are identical, other than the fact that one of the windows on the left tower is replaced by a door to the stone bridge.)

Here they are complete!

That smoke sim is paying dividends…I’m really digging in in this render.

The wall that connects these two towers is interesting. It forms the southernmost face of the so-called long gallery, sometimes even just referred to as the Durham building because as I said, so much of its design is based off of Durham Cathedral. That cathedral was a real-world filming location for the first two films, and there are some areas of the miniature that follow its design pretty slavishly so as to meld well with the location shoots.

This south wall, though, corresponds to an area of Durham never seen in the film. This what it looks like in real life, courtesy Google Street View:

Since they never shot any scenes right here, there was freedom to modify the design for the visual effects miniature, which looks like this:

As you can see, the miniature retains the overall shape and dimensions, but many of the details have been changed. The large rose window is replaced with a much smaller and less “churchy” version, and front doors have been added – front doors that are identical to the doors to the Great Hall, which are in turn identical to real-world doors at Christ Church at Oxford. (The doors are, however, scaled up to about twice the size – nearly 30 feet tall in the imagined real-world scale the miniature represents!) The windows are very Oxfordesque as well.

Anyway, I began adding this south wall:

I didn’t have to create those huge Oxford doors completely from scratch this time…the archways in the grand staircase side project are variations thereof, so I was able to bring one of those archways into this file and modify it appropriately. (I admit it’s kind of a hodgepodge of super-precise areas and others that are merely close to correct…ssshhh, don’t tell anyone.)

I then added the four house crests – plus the main Hogwarts crest – above the door, using bump maps to simulate the relief. Here’s a student’s-eye view from the viaduct:

It’s especially nice now that I remembered to make the windows visible! Ignore the light under the doors though.

I don’t know why I was psyching myself out prior to starting the viaduct entrance…I had this weird gut feeling that it wasn’t going to look right, or I wouldn’t be able to get the dimensions to all agree with each other, or something…but I really like the way this is turning out! Stay tuned for more updates as I add windows, the triangular area with the small rose window, and the two small spires on either side!

My Hogwarts Model Featured in “Les Fondateurs 2” Teaser!

The teaser trailer for Les Fondateurs: La Quête de Gryffondor is out! Spoiler alert: there’s a brief shot of Hogwarts at the end, courtesy of yours truly. I’m really looking forward to producing more shots of the castle for this fan film!

Fun facts about the animation, which was created specifically for the teaser:

  • This was created using a copy of the main model. I removed everything that wouldn’t be visible, since I wasn’t using a render farm and I wanted to keep the render times decently fast. (We intend to use a render farm for the film itself, and I also plan to bake a lot of the procedural textures to images, which should speed things up. By then Blender will have adaptive sampling as well.)
  • This shot includes some parts of the castle that weren’t/aren’t complete in the main model – I built some geometry that would work for this brief shot, but there are some inaccuracies. Fortunately, the castle does change over time! In any case, the model used for the film itself will be more detailed and accurate.
  • There are no volumetrics in this shot – all the fog was a composited mist pass, plus an overcast HDRI for the sky and lighting. (Thanks, HDRIHaven!)
  • I removed the pipe that sticks out of Gryffindor Tower…it looked funky from this angle and distance.

I’m looking forward to seeing this project come together!