(Almost) All OOTP Changes in One Post!

Hogwarts didn’t change much in Order of the Phoenix; I was able to knock out the major changes in no time.

GOF on the left, OOTP on the right, and you can slide to compare:

As you can see, the south side of the quad building was changed. (The poor little GOF version only lasted one film!) I suspect this was because the quad floor was raised quite a bit in (I believe) GOF. The other change noticeable from that view was the addition of spires at the corners of the clock tower courtyard, on the far left.

Here’s another comparison, with SS on the left and OOTP on the right, to show how far we’ve come in the first five films:

(The SS landscape has been hidden to make it a “fair” comparison with the OOTP version, which doesn’t have any landscape yet.)

Anyway, back to GOF vs. OOTP:

We can see here the other big changes: the steepening of the spires at the viaduct entrance, the addition of a couple new spires, and the addition of Snape’s window, in the dungeon level just to the right of the stone bridge. These tweaks were all featured in a single shot that pulls out of Snape’s office, through the window, and up into the snowy sky above Hogwarts, past the steep spires.

Otherwise, Snape’s window is pretty hard to glimpse; it’s basically out of sight at the Warner Bros. Studio Tour, and there are no other exterior shots of it in the films that I can think of. So here’s a closer view of my recreation:

At close range like this, you can see that the tracery on some of the windows is pretty flat. But I only have so much time to devote to this project, and I’m already drowning in polygons.

Anywhoodle, let’s wrap up with another SS vs. OOTP comparison, showing the whole castle.

Same castle, but…not! Which is kinda the whole point of this project, I suppose, haha.

By the way, I’ve been careful with my phrasing in this post, because these are not ALL the changes in OOTP. The stone circle by the wooden bridge mysteriously disappeared (only to reappear in future films), but I haven’t built the stone circle yet so there was nothing to remove. I also may build Hogsmeade Station when I build the environment, and that got a brand-new design and location in this film.

Suspension Bridge & Gryffindor Girls’ Tower

When we last saw the Hogwarts suspension bridge in my project, it was an untextured but fairly complete bridge to nowhere. Then, a few posts later, I said that I’d hidden the bridge so I could do some reworking, and that it would return “eventually.” I didn’t really expect that “eventually” would mean two years and a pandemic later, but there ya go.

In the intervening time, I discovered some issues with my original recreation of the bridge, so I just rebuilt it from scratch. The suspension bridge moved in Prisoner of Azkaban; I decided to start with that version, as I did two years ago.

I found that the two ends of the bridge weren’t quite lining up, but that problem went away with some slight cheating.

One challenge is that our only truly close-up view of this bridge in the films is during the dragon chase in Goblet of Fire…but that shot features a different design, and I’ve chosen to ignore it.

Adding the details, and hiding the buildings to the north so we can get a better angle (and let some more light in):

I suppose it’s only fair to also include a reverse angle, this time hiding the south block (and rotating the sky/sun 180°):

But of course, as I said, this is not where the suspension bridge started out. Originally, it was closer to Gryffindor Tower and lower down – in fact, you can see the small building it originally led to on the far left side of the render above.

Back on the opposite (south) side of the ravine, the tower containing the Gryffindor girls’ dormitories originally stood directly above the other side of the bridge. (Not going to dig into the design choice to deprive the girls’ tower of a spire or any discernable windows…) That tower disappeared completely when the suspension bridge moved in Prisoner of Azkaban, although the Gryffindor common room set still hints at its existence.

Again, it’s easiest to see this with half of the castle missing. Drag the slider to compare Sorcerer’s Stone (left) to Azkaban (right):

I should say that I am NOT confident in the accuracy or completeness of the lower left area of the wall in the Sorcerer’s Stone version. The floor plan seems to indicate some sort of terrace or balcony; if it was actually built, I’d imagine it was similar to the one on the right side of the render, in appearance and height. Sadly, I simply cannot find any reference for this area of the original model, so for the time being, I’m just building the main wall itself. Someday, man…someday.

I’d like to show you a similar slider facing the opposite direction, but I think that’ll be more fun and more informative once I’ve built the Transfiguration classroom (AKA Durham Cathedral chapter house). That’s next up on my to-do list…stay tuned for more updates! In the meantime, I’ll leave you with a more familiar Sorcerer’s Stone angle of the suspension bridge area:

And hey, why not – just as a fun bonus, here’s an overhead shot, but with the SS and POA versions both visible and intersecting nonsensically. I’m including the mist pass too because it just looks frickin’ cool.

Wrapping Up the SS Training Grounds

For Sorcerer’s Stone only, the Quidditch training grounds were surrounded by curtain walls, retaining walls, and small towers that were slight adaptations of structures at Alnwick Castle. As we’ve seen in previous posts, a big chunk was redesigned in Chamber of Secrets, and then a big hill covered up the remainder of the original design starting in Prisoner of Azkaban. (The all-digital version in Deathly Hallows and Fantastic Beasts doesn’t have any walls back there at all.)

Because of all this, there’s not a huge amount of reference available for this area of the miniature. It’s certainly easy to find reference for the real thing at Alnwick, but what reference I do have makes it clear that the details don’t always match up. Just gotta do my very best!

I continued around to the far side, where the information is most limited. I’ll compensate for my less-than-complete confidence in certain details here by including the “mist pass” for this render, just for fun. This is a component of the render that’s used to add some atmospheric perspective. The further something is from the camera, the lighter it is, simulating greater amounts of haze between the viewer and the object. Looks kinda cool all by itself, eh?

There’s a low wall that divides the Alnwick Castle lawns in real life, and it shows up in the blueprints for the first Hogwarts miniature as well. The real thing even shows up in a single (edited) establishing shot of the location, at the beginning of the flying lesson. But I’ve never found a single photo of that spot in the miniature, which makes it tough to know exactly how much detail they put into it.

I’m cheating with all these lawns – they’re just textured surfaces with no actual blades of grass. To create those would require particle systems or geometry nodes or something, and I don’t think my computer could handle the amount of grass that’ll eventually be part of the model. Even filling just this area with actual blades of grass would be pushing my luck:

So I’m not really sure how I’m going to handle the landscape as a whole. The goal is to have it look…well, not like this render I created as a kid in Bryce 3D, circa 1999:

I can tell already that I won’t be able to rely solely on procedural materials. At the very least, I may need to hand-paint some changes in coloration near the footpaths and whatnot. Perhaps another day. In the meantime, we’ll close out for now with an extremely wide (and slightly distorted) angle reminiscent of the first shot of the training grounds in the first film.

COS-OOTP Training Grounds Tower, Cont’d

Whew, sorry for the long delay…the months of sitting at my home desk have taken their toll on my arms, and I’ve had to significantly limit my computer use. This will be a shorter post as a result. I’m starting physical therapy soon…if you’re feeling particularly generous and you want to help support my recovery, my Venmo handle is @Joe-Cardello, for what it’s worth. 🙂

Anyway, let’s continue with the version of the training grounds tower that was seen throughout the middle of the Potter series, including Prisoner of Azkaban. As we work our way around to the west facade, my reference material becomes even scarcer, but I’ve got just enough to piece it together in a reasonably accurate way. I started with plain walls, deciding to add the windows and so forth later:

Here’s a view from overhead once I’d roughed in the main shape of the building. At this point, I wasn’t worried too much about cleaning up the intersections between walls and objects…I just wanted to make sure the layout made sense three-dimensionally:

You can see just a bit of the tiny courtyard in the middle. That’s one area for which I truly have zero reference (other than the basic floor plan). It roughly corresponds to the cobbled inner courtyard at Alnwick Castle, which was actually used in the location shoots for the first film, but the version in the miniature is much smaller and it has a different shape because of the way the Alnwick floor plan was reconfigured around it. So the layout of any doors, windows, or other decorative elements on that part of the miniature sadly remains a mystery.

As I said, I have less progress to share because of my ergonomic issues, not to mention the simple fact that this is a tricky structure to figure out. But I’ll at least fill out the rest of this post with an aerial overview of my POA castle so far:

Take care of your body, take care of your mind, and don’t be an ass to people who identify as transgender. See you soon!