More Landscape

Let’s continue adding the terrain! Almost all the land from the viaduct clockwise around to the south side of the quad building changed in Goblet of Fire. That’s when the Great Hall was relocated, the viaduct courtyard replaced the Chamber of Reception, the viaduct itself changed angles slightly, and boathouse steps were reconfigured, and the footpath up to the south side of the quad building was added. I mean, the basic idea is still the same, but it changed enough that I’m going to need to do a separate sculpt for the GOF version.

Anyway, what you see here is the beginnings of the version from the first three films. (I happen to have the POA castle visible here, but it could have been any of the first three versions.)

It can be an interesting challenge to divide the terrain into these blocky shapes, especially for areas where the reference images are few and photogrammetry isn’t possible. But I’m really glad I’ve chosen this approach. It forces me to think about the big forms first – a critical skill in both 2D and 3D art, and one I sometimes neglect.

As you can see, I didn’t worry about the spots where these blocks overlapped with the boathouse stairs – I knew I’d be able to carve out the appropriate sections later. Right now, I’m only focused on everything to the right of the stairs:

In fact, as the first sculpting pass begins, you can see I’m not even touching anything to the left of the stairs:

That’s all just overflow, soon to be clipped off and replaced with a separate sculpt for that side of the stairs. By the way, the techniques here are exactly the same as the ones I previously used in this video, albeit with less photogrammetry reference. I know I could get away with following the original landscape less closely overall, but I’m trying to keep it close – partially because it’s fun, partially to indulge my perfectionism, and partially because this way I’ll be able to show how the terrain changed along with the castle.

I was relieved to find that my plan for splitting the landscape into chunks should indeed work. The seam isn’t completely invisible in this render, but it should become less obvious with further detailing and finessing:

Speaking of which…next came further detailing and finessing! I clipped off all that excess rock to the left of the stairs and sculpted smaller ridges and crags:

That render reminds me that my lake water material will need more work. It’s also a clear illustration of the difference that detailing makes – notice how I haven’t touched the rocks toward the bottom right yet, and they, like…suck.

I fixed that next!

That brings all this terrain to a consistent level of detail. I must admit, I’m realizing that some of it’s getting a little too…sedimentary. I started really going for it with the strata in some places, but when I return to the photo references for the miniature, the rock has a rather different character to it. It may help if/when I use textured sculpting brushes to add the next level of fine detail? We’ll see.

Anyway, we’ll wrap up with some orthographic views of the POA castle so far! (Backsides and undersides of the terrain have been removed for clarity.)

Continuing the Curtain Walls

Relatively short post today. We’ll start off with some orthographic views of the POA model, by request. This is the state of the model before the progress you’ll see later in this post.

I always enjoy these blueprint-style perspective-less views.

Anyway, onward to today’s update. Let’s start fleshing out the remaining walls surrounding the training grounds! I’m kinda doing the COS version, since most of this is covered by a new hillside from POA onward, but that’s okay.

I hadn’t touched this area since late March 2019…crazy to think that it’s now been over 2 years since I started this whole project!

There’s not a lot of reference for this area of the miniature, but I have found some shots. Between those and photos of the real thing at Alnwick Castle, I think my results are pretty accurate. Interestingly, that guerite (small lookout tower) closest to the camera seems to have been slightly redesigned partway through the construction of the model. I’ve gone with the final design that was glimpsed – if only barely – in the films.

The next structure along the walls is Alnwick Castle’s barbican and gatehouse. (This is the building from which Neville falls and breaks his wrist in the first film.) I had already done a bit of work on this structure as part of an early attempt at recreating Alnwick itself – here’s an old render from this post:

I built this to the same scale as the main Hogwarts model, so it was easy enough to drop that into place and add brick textures:

As we’ve seen with other areas, I’ve built the walls so they go quite a ways down. From this view inside the training grounds, the lowest parts will eventually be covered up by grassy lawns. But on the outside, the terrain is rocky and uneven, and in some areas it slopes downward to reveal the lower areas of the wall. It’s easiest to just make the walls really deep and then cover a lot of it up with the terrain later on.

Fortunately, there are some nice orthographic drawings of the barbican/gatehouse structure on a placard at the location. These provide some very helpful reference. As always, my goal is to capture at least one of these, in roughly descending order of importance:

  1. The onscreen appearance and imagined reality of the castle in the films (which is achieved through a mixture of location shoots, miniatures, CGI, etc.)
  2. The main 1:24 scale VFX miniature of the whole castle
  3. The corresponding real-life filming location

These do not always agree, and there are significant gaps in the reference for the first two, so finding the right compromises can be tricky. For instance, this shot in Sorcerer’s Stone shows Neville’s POV as he nearly impales himself on a statue:

I’m not sure about the background, but the foreground architecture is all CG, and it matches neither the real-life location nor the miniature…although the corresponding spots at the location and on the miniature are never shown onscreen. To make matters worse, in the live-action location shots that follow, the statue (which I believe was installed just for the film) has moved to a different corner of the structure. So there is no single coherent reality for me to replicate.

In this particular case, my approach will be to ignore this quick shot altogether and aim instead for the real location with the added statues and other set dressings. But I’ll save that for the next post.

Viaduct Entrance, Continued

I ended my last post on a positive note. Sadly, my enthusiasm was perhaps premature. As soon as I started adding windows to the viaduct entrance, I ran into the sorts of issues with dimensions and proportions that so often plague projects like this, at least when you don’t have complete technical drawings at your disposal. The top of window X is supposed to be even with the top of window Y, which is about a third as tall as window X, but if I move window X to be even with window Y, it’s no longer in the right place relative to feature Z…that sort of thing. Really frustrating.

Fortunately, I’m not as much of a perfectionist as I used to be, so I pressed onward, accepting the fact that close comparisons with the original Hogwarts miniature would still reveal small discrepancies. The overall dimensions are still very accurate – welllllllll beyond the accuracy needed for a casual viewer to be able to say, “Hey, that’s Hogwarts!” And thanks to the photogrammetry I’ve been able to pull from various videos of the castle, I shouldn’t end up with any errors that snowball into large-scale catastrophes. (Famous last words?)

The windows look funny without nothing but sky and water on the other side, but that will be resolved when I enclose the other sides of the building. For now, the south facade at least is complete.

I next turned my attention to the thinner towers directly behind the ones you see here. Like the towers in front, these had their spires completely revised in Order of the Phoenix, but I’m still working on the Prisoner of Azkaban version for now. There’s still a long way to go with the Durham area of the castle, but this is already starting to really change the look of the front of Hogwarts:

One of my favorite details on these less prominent towers looks like something out of the Winchester Mystery House: a door that opens from the battered base of the tower into midair, with no balcony or stairs or anything, a good couple of stories above the ground. Take a look toward the bottom of the tower:

No idea why they included this door – nor whether it’s also present on the identical tower on the other side, though the extremely minimal photographic coverage of that area seems to suggest that it’s not. (I also know the door disappeared in the digital DH/FB version of the castle.) In any case, my model omits the door on the other tower and attempts to include as much detail on the neighboring walls as can be divined from the available reference. Those constitute one of the most hidden areas of the castle, so if you miraculously find any overhead shots that peer into it, please comment!

The beginnings of the central tower are visible right below the camera. You can also see that I’m starting to get cautious with my symmetry. While the footprint of this part of the castle was indeed symmetrical in the original Sorcerer’s Stone design, changes to the adjacent areas in the third film necessitated shortening the area on the right that corresponds to Durham’s south transept. Below I’ve given us X-ray vision so we can get an impossible angle. Take a look at the walls on the right with the three windows – those are the ones that got shortened on the opposite side.

As we get to the transepts, the similarities between the Hogwarts miniature and the real-world Durham Cathedral become more and more evident. There are still discrepancies, though; I’m favoring the VFX miniature’s design in those areas, especially since this part of the actual cathedral isn’t even seen in the films.

I’ll round out today’s post with some untextured orthographic views of the entire Prisoner of Azkaban model as of this moment. Coming along!

P.S. If you haven’t subscribed to my new YouTube channel, I’d recommend it. I don’t have much content up there yet, mainly because the project is still very much a work in progress, but especially when we start getting into the final stages, I’d imagine I’ll be posting a lot of videos. I did recently post the raw visual effects shot of Hogwarts I created for the teaser for Les Fondateurs 2: La Quête de Gryffondor (The Founders 2: Gryffindor’s Quest).