Let’s continue adding the terrain! Almost all the land from the viaduct clockwise around to the south side of the quad building changed in Goblet of Fire. That’s when the Great Hall was relocated, the viaduct courtyard replaced the Chamber of Reception, the viaduct itself changed angles slightly, and boathouse steps were reconfigured, and the footpath up to the south side of the quad building was added. I mean, the basic idea is still the same, but it changed enough that I’m going to need to do a separate sculpt for the GOF version.
Anyway, what you see here is the beginnings of the version from the first three films. (I happen to have the POA castle visible here, but it could have been any of the first three versions.)
It can be an interesting challenge to divide the terrain into these blocky shapes, especially for areas where the reference images are few and photogrammetry isn’t possible. But I’m really glad I’ve chosen this approach. It forces me to think about the big forms first – a critical skill in both 2D and 3D art, and one I sometimes neglect.
As you can see, I didn’t worry about the spots where these blocks overlapped with the boathouse stairs – I knew I’d be able to carve out the appropriate sections later. Right now, I’m only focused on everything to the right of the stairs:
In fact, as the first sculpting pass begins, you can see I’m not even touching anything to the left of the stairs:
That’s all just overflow, soon to be clipped off and replaced with a separate sculpt for that side of the stairs. By the way, the techniques here are exactly the same as the ones I previously used in this video, albeit with less photogrammetry reference. I know I could get away with following the original landscape less closely overall, but I’m trying to keep it close – partially because it’s fun, partially to indulge my perfectionism, and partially because this way I’ll be able to show how the terrain changed along with the castle.
I was relieved to find that my plan for splitting the landscape into chunks should indeed work. The seam isn’t completely invisible in this render, but it should become less obvious with further detailing and finessing:
Speaking of which…next came further detailing and finessing! I clipped off all that excess rock to the left of the stairs and sculpted smaller ridges and crags:
That render reminds me that my lake water material will need more work. It’s also a clear illustration of the difference that detailing makes – notice how I haven’t touched the rocks toward the bottom right yet, and they, like…suck.
I fixed that next!
That brings all this terrain to a consistent level of detail. I must admit, I’m realizing that some of it’s getting a little too…sedimentary. I started really going for it with the strata in some places, but when I return to the photo references for the miniature, the rock has a rather different character to it. It may help if/when I use textured sculpting brushes to add the next level of fine detail? We’ll see.
Anyway, we’ll wrap up with some orthographic views of the POA castle so far! (Backsides and undersides of the terrain have been removed for clarity.)