Sculpting, sculpting, sculpting…slowly, with many hours of rest to avoid aggravating my stupid arms…
Wrapping up the sculpting on this chunk of landscape:
Here’s an overhead view of the terrain so far. Play with the slider to compare the render (left) to a quasi-topological map (right):
The terrain just doesn’t look right, though, does it? I’ve been having a really hard time getting the colors of the rocks and foliage right. If I match one reference photo, it stops matching another…if I match one film, it stops matching another….if I match one lighting scheme, it stops matching another…if I match the rocks, it stops matching the foliage. Pretty tricky.
With more tweaks in this next render, we’re getting closer…
Then I paid a visit to textures.com and grabbed some rock photos. I scrambled those up together and used them to add a little photographic grit to my existing procedural rock texture.
We’re getting there! I’ll keep working on that texture. I also need to add some moss to the castle walls where they meet the rock.
Ending today with an unrelated render – I added a few more details inside the boathouse.
I reeeaaaally haven’t built this interior to hold up to this sort of scrutiny, so enjoy the rare close-up!
3 thoughts on “More Terrain Work”
I think the new rock textures look nicer than the ones you had before. I think that’s because they’re more defined and there’s a bit more variation in the colour rather than the quite bland monotone rocks you had before. It just looks more realistic that way I think.
Oooooh purty! I might just mug you for those topographic contours once the full thing is finished, if you’re willing…
I am indeed!
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