We’ve now got four chunks of Hogwarts’s original terrain finished. In my model, they’re divided as follows:
The blue chunk below the viaduct entrance is separate from the purple chunk below the Long Gallery because the blue chunk was redone in Goblet of Fire. The gold and green chunks on the other side could have been combined with each other and/or the blue chunk, but separating them improves sculpting performance.
The next chunk I added was a small patch that’s exclusive to Prisoner of Azkaban. They slightly built up the area just beneath the corner of the Great Hall, giving it a slightly different profile. (All of this terrain had to be redone when the Great Hall was shifted in Goblet of Fire, but the redesign was more similar to the POA version than to the original.)
Sorcerer’s Stone on the left, Prisoner of Azkaban on the right:
But there were bigger changes in POA, of course. When they added the clock tower, wooden bridge, and so on, the surrounding terrain was totally redone. So in creating the bluffs that originally led down to the lake back there, I have to be able to swap them out with the POA version without affecting the adjacent terrain (shown in green above).
Techniques here are the same as what we’ve already seen, although it’s interesting to see the updated rock textures (sans moss) on the base mesh…
This is where photogrammetry stops being useful and I just have to closely study the few available reference images. (Blueprints aren’t super helpful either, since the terrain only follows them very, very roughly.) Another complication is that some VFX shots actually cut off parts of the miniature, particularly in this area; in those cases, I’m trying to treat the complete miniature itself as canon.
More base mesh:
No, you’re not crazy – the mesh protrudes right through the walls of the terrace in some spots. That’ll be fixed soon enough; it’s not hard to shave off excess landscape.
What’s going to be harder is the ravine between the two halves of the castle. That’s where even photo reference starts to dry up, at least for this original version of the castle. Photogrammetry from the big overhead shot in Chamber of Secrets will help me with the north side of the ravine, so I decided to work on that before trying to tackle the south side:
Meanwhile, around the front side, I’ve finally added the tiny lower walkway that seems to curve through the base of the stone bridge:
Sadly, I still can’t find any clear, reliable, pre-POA information on where exactly that walkway goes on the other side of the bridge. I’m starting to think that the one available SS-era floor plan of this area isn’t accurate.
This post is getting long…I’ll save further progress for the next one!
3 thoughts on “Starting the Back Cliffs & Ravine”
What do you think would’ve happened to the walkway, or did it exist at all? As far as I’m aware it only disappears completely from the “main” blueprint in deathly hallows.
It definitely changed in DH – it appears to have been limited too just the east side of the building, but a new stairway was added between that and the viaduct entrance.
From POA through HBP, it seems to have gone through the base of the suspension bridge or the adjacent tower, then turned into stairs down below the suspension bridge. But the SS/COS version is still quite a mystery to me. The floor plan is hard to decipher there, but I’m starting to think there were still stairs downward, but I’m not sure where they went. I’d kill for some photos of this part of the original model!
It’s so hype seeing the ravine start to take shape!
Hopefully better references for the lower walkway turn up one day.